Shon Heanu-Rente
2 min readDec 12, 2020

--

Aloooooooha !

Today was one of those tired days. Sure everyday is a tiring one but it is Friday and the weekend is here !! Today I have been working on my sounds for my game and talked to a friend about putting his music into my game. I thought why not shout out a friend and help others in these tough times. So he’s gonna put something together over the weekend and we shall see what we get. I am really excited to see if I'm able to put his music in. (Ill be sure to preview if I can). I have been having fun with the “Post Processing” of my game and have been messing around with the colors. I made a new looking purple that I thought was cool. So when things explode, the explosion starts with a orange, and turns into a blue, then a purple. It came out really nice and I thought maybe I should play around with it more. I was also having trouble with my sounds and low and behold it was literally a decimal error… I had my enemies destroying after being hit but they died to quickly so my sound effect only played fast and then nothing so to me it sounded and looked funny… It was all because on my enemy death I had this code…
Destroy(this.gameObject, 2.8f); but before I had that I had this…Destroy(this.gameObject, 0.25f);
in my head I thought the less I have for the float value the longer it would play the sound and the animation of the explosion…. Silly me LOL… I was so upset that I had it backwards and that it took me a fair amount of time to figure it out… But thanks to my wonderful team they pointed it out for me… So I'm still learning, and trying to see my flaws, still keeping a cool head, and still pushing forward. I hope you enjoyed my little headaches today, and I hope you have a wonderful Friday evening !!. Until next time,

Aloha Friday !!

--

--